Tesla’s Dasher – Final pics!

Since I decided to remove the “props” section from my portfolio because it should be an environment art portfolio and this section contained mostly weapons, I post the final pics here:

td_01 td_02 td_03 td_04 td_05

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Finished my Forest environment in CryEngine 3!

Alright, calling this done now after working on it for around 2 months and going through a lot of iteration.

ne_01 ne_03

As usual more pictures on my portfolio at http://www.artbysebastianschulz.com !

You can also see the entire process in my thread on polycount.com!

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Finished my Alien ispired sci-fi scene!

Just finished my new sci-fi work, heavily inspired by Alien. Done in UE4 and fully textured in Allegorithmic Substance Designer.

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More pics and flythrough video on my portfolio http://www.artbysebastianschulz.com!

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CE3 Ballroom

A little piece I made over the holidays to get some more familiar with the new CE3 and establish a workflow with Allegorithmic Substance Designer which worked quite well. The whole scene took me around 3 days to finish.

br_d_1 br_d  br_d_3 br_d_4 br_d_2

And one try in nighttime lighting:

br_n

1 2 3 4

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Started this “rock-a-day” thingy

And here are the rocks I made so far:

First 3 are textured low polies (at 2k tris each) rendered in Marmoset, Last 2 are just highpolies.

rawks_01 rawks_02 rawks_03 rawks_04 r_02 r_01

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A bit more mystic…

A variation of the one posted before.

pyr_01

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Another UE4 speedy

This one was done in around 8 hours

speedy_02

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